                        THE LEGEND OF ARTHUR II
                           By Graham Tudball
                   (Email address: TUDS@HOTMAIL.COM)

The Legend of Arthur

	Little factual information exists about Arthur and many historians believe that he probably never existed. In fact the first documented example of the name Arthur is in Nennius Historia Britonum which describes Arthur as a 6th century warlord. Despite never being a recognised king he was a great military leader and was given the title Imperator, or dux bellorum. Arthur is said to have been chosen by the Britons to be their leader against the Saxons who he was said to have defeated 12 times the last of which being at Mount Badon. The legitimacy of Nennius work is questionable as it was written nearly 300 years after the time Arthur is supposed to have existed, however Historia Britonum is the earliest surviving source which mentions Arthur and so it has to be trusted.
	The Arthurian Legend became very popular with Medieval writers who no doubt elaborated the story somewhat and probably bare little information about the real Arthur. I personally doubt that Arthur conquered any lands overseas as Geoffrey of Monmouth wrote and whether Arthur was involved in a search for the Holy Grail I also believe is a product of Medieval ideals.
	The general thought on Arthur is that he lived in the late 5th and early 6th centuries where he helped the British people check the Saxon advance. He is said to have held court at Camelot though we have no documented evidence of where it is. He won a great victory at Mount Badon and is said to have defeated his rebellious nephew Mordred at Camlann where Arthur himself is said to have been mortally wounded and was taken to Avalon where some say he still lies.

THE SCENARIO:

	The scenario begins in 490AD when Arthur becomes leader of the Dumnonii. It is around this date that the Saxon invasion became more intense with the arrival of Cerdic. The general aim of the scenario is to defeat the Saxons which can be achieved in several ways (all of which become apparent during the game).
	I recommend that the scenario is played as the Dumnonii as all the events relate to them and on the hardest level of difficulty. At the start of the scenario you will have 4 cities (Camelot, Stonehenge, Ynys Wydryn (Glastonbury) and Glevum) and are allied with the Powysians and the Silurians. The government type is set to Despotism (renamed to Monarchy) and this cant be changed. You will already have a small level of knowledge and the science rate is slow (as there was little scientific advance at the time).
The Tribes:
-Dumnonii. Ruled by you (Arthur).
-Saxons. Ruled by Cerdic, the Saxons have a more cities than any other tribe and will do all they can to colonise Britain.
-Silurians. One of the smallest tribes in the game the Silurians are ruled by Gundleus. They will probably have little significance in the outcome of the game.
-Powysians. Ruled by Cuneglas the Powysians are a stronger force than the Silurians and with their stronghold of Ratae will provide a stern resistance to the Saxons.
-Scots. The Scots being so far away will have little initial influence on the game however theres nothing that the Scots like better than raiding over the border with their Chariots. You have been warned!
The Units:
	Many of the units in the game have been changed, most of the earlier units are the same with different graphics however, the Phalanx has been renamed Spearmen, the Legion has been renamed Warlords, the Trireme is now a Warship, the Caraval is now the Longship and the Caravan unit is now a merchant.
	There are also many new units such as the various treasures (Merlins Quest) and also units such as Arthur, Gawain and Merlin will all appear from time to time. The Arthur, Gawain and Merlin units have a superior attack strength than any other units but this is not to be abused. I have made Arthur and Gawain be destroyed after attacking so that they can complete their objectives and then disappear. The Merlin unit is not destroyed after attacking but I have made him weak in defence to try to prevent him being abused (by abused I mean being used to capture enemy cities doing so may seem a short-cut to completing the game but will seriously ruin your enjoyment of the finer points of the scenario). The Treasures have a high defence strength and generally can only be killed by the relevant unit (however, sometimes the Treasures may be destroyed by foreign weaker units but if this happens then the game will continue as normal).
	There are other units that are not described here but Ill leave you to discover them in the game. You may note that all the Treasure units are owned by the Saxons. This was done because I needed them to be owned by a Civilization that you were at war with.
The Terrain:
	Most Terrains have been left as the were however there are a few extras, 
they are:
-Stonehenge: Only found once (by the settlement). Very powerful terrain.
		Food=5, Resources=6, Trade=7. Improved by irrigation.
-Stonecircle: Scattered around the country stonecircles provide great bonuses though not as powerful as Stonehenge.
		Food=4, Resources=4, Trade=4. Improved by irrigation.
-Marsh: Replaces the Swamp terrain. Statistics are the same.
General:
I have made a couple of small changes to the Game.txt file however playing the scenario without will not effect how it is played. Also I have forbidden negotiations with anybody (this was to prevent you ending the war with the Saxons as this ruins the point of the scenario).

AUTHOR's NOTES:

	Unlike some Arthurian scenarios the "Legend of Arthur II" is based around the Celtic Arthur rather than the medieval king popularized by writers such as Sir Thomas Malory. I have therefore striffen to make the scenario as authentic as I could possibly make it, however some liberties had to be made.
	By basing my scenario when I did it meant that to include the "Knights of the Round Table" was not possible, however to do so would I felt take some of the edge off the Arthurian Legend. I have therfore included in the scenario the names of some of the knights (eg Lancelot) though none of them have the title "Sir" as I have given them the role of Warlords in Arthurs army. Another liberty that I have made regarding the characters is their names. Rather than giving them their Celtic names (e.g. Gwalchafed=Galahad and Gwenhwyfer=Guinevere) I have given them there more well known names to give the scenario familiarity.
	The "Thirteen Treasures of Britain" appear in several Celtic tales often in conjunction with the character Myrddin (the modern day Merlin) which is why they appear in the scenario. The list of the treasures varies through different sources so my list is partly a fabrication of these. Also, the stories that  surround each treasure in the game are a fabrication, however many of the characters mentioned do exist in Welsh-celtic Mythology.
	Unlike many scenarios that I have played I havent started this one with a large network of cities. This was done as I felt that expansion added to the enjoyment of the scenario (however this is a personal opinion). The scenario can though be completed without building any new cities however it is reccomended.
	I have also taken liberty in my choosing of the location of Camelot. The real location (if there even was one) of Camelot is not known, however the two most popular sites are South Cadbury Hill in Somerset, or Caerleon-on-Usk. In this scenario I have chosen the latter as the location as it fits in with my decision to have Arthur as king of the Dumnonii.
	Finally, I have changed many of the units so that they fit in with the times however there are a exceptions. Catapults were not really used in battle till a bit later on in history, however I felt that excluding them harmed the scenario. I have however made a few changes to them though:- They now have a weaker attack strength (only 3) as they would not be as refined as the medievel versions, but they do ignore city walls.

CREDITS:

Although many of the units were designed by me a did use a few from other sources:
-Midgard/ Masters of Magic Junior. Most of the extra units were modified from these two scenarios. Also provided the source for some of the sounds.
-Viking Scenario by Joel Andr. For the boat graphics.
Information:
-Celtic Myths and Legends by T. W. Rolleston.
-Dictionary of the Celts from Brockhampton Reference.
-The Anglo-Saxon Chronicles.

Title.GIF:
-The Sleep of King Arthur in Avalon by Sir Edward Burne-Jones.

Inspiration:
I would like to take this opportunity to thank Bernard Cornwell. His Warlord Chronicles provided me with the inspiration to design this scenario. Although my scenario is not directly based on the series without the Warlord Chronicles it probably would never have come about.

A FINAL WORD:

	I hope that you have as much enjoyment playing this scenario as I have had creating it. This is my first (with the exception of the Legend of Arthur I) real attempt at scenario making however I have taken a lot of time over this scenario to make it as proffesional as possible.
	If you have any queries, comments, or suggestions please feel free to email me at TUDS@HOTMAIL.COM.

Thank you for taking the time to access my scenario and for reading this document.


